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Thread Statistics | Show CCP posts - 14 post(s) |

Cybele Lanier
Amarr Viziam
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Posted - 2011.04.28 21:07:00 -
[1]
If this means that player skill and coordination matter more than server roulette in a fleet battle, then I will be back in null in a heartbeat. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Cybele Lanier
Amarr Viziam
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Posted - 2011.04.29 12:46:00 -
[2]
Originally by: Heavy MG I don't see the difference between everything moving slowly or being stuck frozen. Either way things take forever to clear out.
The problem with lag isn't commands taking a long time to happen, it's commands getting lost in a fashion that may as well be random--so skill is irrelevant if your fleet can't respond after jump-in, but the enemy can. If responsiveness is there, then skill becomes a factor once more, which will hopefully make a big difference to enjoyment. --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |

Cybele Lanier
Amarr Viziam
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Posted - 2011.05.15 20:21:00 -
[3]
Edited by: Cybele Lanier on 15/05/2011 20:23:19
Originally by: GeeShizzle MacCloud TD takes the current broken combat mechanics of large scale fleet fights and PRESERVES THE MECHANICS OF THE ORIGINAL GAME regardless of the blob size! HOW THE **** is this some sort of advantage to blobs???
Any change that anyone dislikes will promote blobbing....somehow. It's a buzzword that you can use to argue against anything if you're determined enough.
And really, I cannot imagine that any of the listed possible side-effects of TD would be worse than lag as it exists now.
Originally by: davet517 Edited by: davet517 on 13/05/2011 14:43:53 The only downside that I see to this is that it reduces the impact of quick reaction time and reflexes. If everything goes into super-slow-mo, an FC and tacklers are going to have a long, long, time to call targets, get bubbles up, get points on, etc.
If both FC's have the same time (unlike flipping a coin to see who can act, like now), I don't really see that as a problem. Who knows, it might encourage tactics beyond "Everyone shoot that one guy, and hope that the tiny proportion of attacks that the server recognises can alpha him." --------------- ""Minimum collateral damage" and "Entire star system" do not belong in the same sentence." |
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